Katherine Amell (
boundinblood) wrote2016-06-27 12:42 am
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Self-Reference: Final Stats/Equipment
Core:
Level: 35
Class: Mage (Shapeshifter/Spirit Healer/Battlemage)
Health: 326
Mana: 504
Strength: 24 (19+5)
Dexterity: 36 (31+5)
Willpower: 74 (50+24)
Magic: 88 (67+21)
Cunning: 48 (43+5)
Constitution: 26 (19+7)
First Weapon Set: Lamppost in Winter/2H
Second Weapon Set: Duncan's Dagger/Empty
Armor: Senior Enchanter's Robes (they look like this on a human female; Wynne's differ slightly in color iirc)
Gloves: Elementalist's Grasp
Shoes: Mage's Running Boots
Belt: Belt of the Architect
Necklace: Illumination
Ring 1: Key to the City
Ring 2: Soulbound
Derived Stats
Skills
Spells
Effective Inventory
Level: 35
Class: Mage (Shapeshifter/Spirit Healer/Battlemage)
Health: 326
Mana: 504
Strength: 24 (19+5)
Dexterity: 36 (31+5)
Willpower: 74 (50+24)
Magic: 88 (67+21)
Cunning: 48 (43+5)
Constitution: 26 (19+7)
First Weapon Set: Lamppost in Winter/2H
Second Weapon Set: Duncan's Dagger/Empty
Armor: Senior Enchanter's Robes (they look like this on a human female; Wynne's differ slightly in color iirc)
Gloves: Elementalist's Grasp
Shoes: Mage's Running Boots
Belt: Belt of the Architect
Necklace: Illumination
Ring 1: Key to the City
Ring 2: Soulbound
Derived Stats
Skills
Spells
Effective Inventory
Crunchy Numbers
Physical Resist: 30
Fire Resist: 5%
Nature Resist: 25%
Spirit Resist: 50%
Armor: 5
Defense: 92 (missile deflection: 112)
Spellpower: 112
Damage: 43
Fatigue: 16.9%
Skills
Master Survival - At first, Katherine was under the impression she was going to be either largely alone or with company by circumstance should she ever leave the tower. The ability to discern signs of life before seeing them was useful. But Katherine quickly took to animals - animals, after all, are incapable of conscious betrayal - and Survival served as useful for reading their body language and dealing with them as it did in warning of threats.
Expert Herbalism - Here's a skill she thought she would need - ideally it should go towards the creation of potions and the like, but instead she largely uses it as a counterpart to Survival - identifying plants and knowing which are edible, medicinal, or poisonous.
Expert Combat Training - Just by virtue of seeing combat, this skill line was acquired passively, slowly accumulating through experience.
Combat Tactics - What use does the player character have for AI slots? This represents her general ability to conduct herself in combat, and its level is essentially immaterial.
Vitality - When she adopted the use of a dagger over a staff, she realized just how badly her physical health had been lacking. While the increased exercise, better diet, and more regular exposure to fresh air had already been good for her, her duel with Loghain taught her that she was not suited to close combat at all. Eventually, she asked Nathaniel(and/or Garevel) for exercise advice and built something she could fit into her daily life from it.
Clarity - And as the stresses of running an arling on top of her duties as a Warden began to take their toll, she sought out meditation techniques outside traditional mage fare, and found something to help clear her mind - it calmed her nerves for a time, and also granted her a sense of self-awareness she had been mostly lacking.
Spells
Mage
Arcane Bolt(A)* - Arcane Shield(S) - Staff Focus(P) - Arcane Mastery(P)
Fade Shield(P) - Elemental Mastery(S)* - Attunement(P) - Time Spiral(A)
Repulsion Field(S) - Invigorate(S) - Arcane Field(S) - Mystical Negation(S)
Shapeshifter
Spider Shape(S)* - Bear Shape(S) - Flying Swarm(S) - Master Shapeshifter(P)
Spirit Healer
Group Heal(A)* - Revival(A)* - Lifeward(A) - Cleansing Aura(S)*
Battlemage
Draining Aura(S) - Hand of Winter(A)* - Stoic(P) - Elemental Chaos(S)
Creation
Glyph of Paralysis(A)* - Glyph of Warding(A) - Glyph of Repulsion(A)* - Glyph of Neutralization(A)
Entropy
Weakness(A) - Paralyze(A)* - Miasma(S) - Mass Paralysis(A)*
Vulnerability Hex(A) - Affliction Hex(A) - Misdirection Hex(A) - Death Hex(A)
Disorient(A) - Horror(A)* - Sleep(A)* - Waking Nightmare(A)
Drain Life(A) - Death Magic(S) - Curse of Mortality(A) - Death Cloud(A)*
Tactics:
Katherine prefers nonlethal immobilization first. Primal spells are flashy, but if she's only defending herself, she'd like to ensure that whatever or whoever is after her really wants to kill her. In general, being unable to move is unsettling at best, and her hopes were that anyone attacking her would be deterred. This, sadly, was not to be the case. By the time she took up the mantle of Warden-Commander she still used mainly immobilizing spells, but also added the purely damaging Hand of Winter to her most frequently used spells.
Her primary specialization is, in fact, her second. As her feelings for Alistair grew stronger and as he continued to accumulate injuries as a result of taking on enemies that were headed after her, and especially after he was wounded in the battle with Zevran, she sought ways to help him, and found the Fade's benevolent spirits. Because spirits are said to be largely uninterested in mortals, it makes sense that only a few answer the call of any one mage, and as it was born of her love for Alistair, it was a spirit of compassion that became the most common spirit to come to her aid.
Effective inventory for RP
-Black Hand Gauntlets
-Dalish Gloves
-Mage Robes
-Varathorn's Amulet
-Apprentice's Amulet
-Warden's Oath
-Corin's Proposal
-Ring of Study
-x5 Master Health Poultice (which are drunk, for some reason, not applied. Thedas!)
-x5 Potent Lyrium Potion
-x5 Greater Injury Kit
-x3 Double-Baked Mabari Crunch
-x2 Mabari Crunch
-x3 Master Stamina Draught
-x2 Superb Stamina Draught
-A drake scale
-A necklace made of a pressed rose in a glass oval (like this), worn under her robes
-A money purse currently containing a lot of money: 435(g) 9(s) 4(b)